2019 |
Evgenikou, V; Georgopoulos, A; Korres, M REASSEMBLY of ROCK SEGMENTS, the CASE of AREOPAGUS HILL Proceedings Article In: ISPRS Ann. Photogramm. Remote Sens. Spat. Inf. Sci., pp. 325–332, Copernicus GmbH, 2019, ISSN: 21949050. Abstract | Links | BibTeX | Tags: 3D models, collapsed rocks, reassembly, rock-cut monuments, SfM, virtual reconstruction @inproceedings{Evgenikou2019, There are no specifications and/or standards for the restoration of collapsed masses of rocks, as in most cases the rocks bear no historical/archaeological value and their restoration would require significant budget and resources. But plenty of colossal statues, ancient temples, tombs and whole cities are carved on the surface or even expand in the interior of solid natural rocks. These so-called rock-cut monuments are located all around the globe and, in most cases, are made on a grand scale. Earthquakes, rock's faults, erosion and karst can lead to massive rock collapses.The purpose of this paper is to establish an integrated methodology for the relocation of detached rock segments to their original positions. Specifically, the proposed methodology is based on the case of the Areopagus Hill and involves the generation of 3d models of the rock segments, their virtual reassembly and their utilization for the reconstruction of a part of the peak of the hill. |
2017 |
Skamantzari, Margarita; Kontogianni, Georgia; Georgopoulos, Andreas; Kazanis, Sawas Developing a virtual museum for the Stoa of Attalos Proceedings Article In: 2017 9th Int. Conf. Virtual Worlds Games Serious Appl., pp. 260–263, IEEE, 2017, ISBN: 978-1-5090-5812-9. Abstract | Links | BibTeX | Tags: 3D models, Serious games, Stoa of Attalos, Virtual Museum @inproceedings{Skamantzari2017, Serious Games applications are implemented in many scientific fields including cultural heritage. Virtual museums mainly utilise game technologies for the provision of a means for digital representation of the cultural heritage sites. Many such applications and projects were developed in recent years. In this paper, the development of an application of a virtual museum for the Stoa of Attalos in Athens is presented. The application allows the user to split the visit in two sections. The first one concerns the exhibits of the Stoa of Attalos and the second one focuses on a specialized part of the museum, a shop of the Stoa which conveys the information about the wine production and trade routes in the Eastern Mediterranean basin. The 3D models used in the application were created with automated image based reconstruction method in order to present them as realistically as possible to the virtual visitor. |
Kazanis, Sawas; Kontogianni, Georgia; Chliverou, Regina; Georgopoulos, Andreas DEVELOPING A VIRTUAL MUSEUM FOR THE ANCIENT WINE TRADE IN EASTERN MEDITERRANEAN Journal Article In: ISPRS - Int. Arch. Photogramm. Remote Sens. Spat. Inf. Sci., vol. XLII-2/W5, pp. 399–405, 2017, ISSN: 2194-9034. Abstract | Links | BibTeX | Tags: 3D models, amphora, stamped handles, Stoa of Attalos, Virtual Museum @article{Kazanis2017, Digital technologies for representing cultural heritage assets of any size are already maturing. Technological progress has greatly enhanced the art of virtual representation and, as a consequence, it is all the more appealing to the general public and especially to younger generations. The game industry has played a significant role towards this end and has led to the development of edutainment applications. The digital workflow implemented for developing such an application is presented in this paper. A virtual museum has been designed and developed, with the intention to convey the history of trade in the Eastern Mediterranean area, focusing on the Aegean Sea and five productive cities-ports, during a period of more than 500 years. Image based modeling methodology was preferred to ensure accuracy and reliability. The setup in the museum environment, the difficulties encountered and the solutions adopted are discussed, while processing of the images and the production and finishing of the 3D models are described in detail. The virtual museum and edutainment application, MEDWINET, has been designed and developed with the intention to convey the essential information of the wine production and trade routes in the Eastern Mediterranean basin. The user is able to examine the 3D models of the amphorae, while learning about their production and use for trade during the centuries. The application has been evaluated and the results are also discussed. |
Kontogianni, Georgia; Koutsaftis, Christos; Skamantzari, Margarita; Chrysanthopoulou, Christina; Georgopoulos, Andreas Utilising 3D Realistic Models in Serious Games for Cultural Heritage Journal Article In: Int. J. Comput. Methods Herit. Sci., vol. 1, no. 2, pp. 21–46, 2017, ISSN: 2473-5345. Abstract | Links | BibTeX | Tags: 3D models, Cultural heritage, Serious games @article{Kontogianni2017c, In the cultural heritage field, many Serious Games applications have been developed whose goal is to educate players and users not particularly specialized or familiar with this field. On the other hand, 3D models of cultural heritage objects created with precise 3D modelling methods can be a very useful asset for these applications. In this paper a composite Serious Game for the Stoa of Attalos, a prominent monument in the Ancient Athens Agora, is developed and presented. 3D models are used, which were produced mainly with automated image based modelling techniques. The creation of the 3D models is described and presented along with the development of the application, which offers three options for the player. These options are: a quiz game, a 3D visual quiz and a virtual museum. The user interaction is described and, based on an evaluation questionnaire, the application is assessed by a group of people in the Cultural Heritage field. |
2019 |
REASSEMBLY of ROCK SEGMENTS, the CASE of AREOPAGUS HILL Proceedings Article In: ISPRS Ann. Photogramm. Remote Sens. Spat. Inf. Sci., pp. 325–332, Copernicus GmbH, 2019, ISSN: 21949050. |
2017 |
Developing a virtual museum for the Stoa of Attalos Proceedings Article In: 2017 9th Int. Conf. Virtual Worlds Games Serious Appl., pp. 260–263, IEEE, 2017, ISBN: 978-1-5090-5812-9. |
DEVELOPING A VIRTUAL MUSEUM FOR THE ANCIENT WINE TRADE IN EASTERN MEDITERRANEAN Journal Article In: ISPRS - Int. Arch. Photogramm. Remote Sens. Spat. Inf. Sci., vol. XLII-2/W5, pp. 399–405, 2017, ISSN: 2194-9034. |
Utilising 3D Realistic Models in Serious Games for Cultural Heritage Journal Article In: Int. J. Comput. Methods Herit. Sci., vol. 1, no. 2, pp. 21–46, 2017, ISSN: 2473-5345. |