2017 |
Skamantzari, Margarita; Kontogianni, Georgia; Georgopoulos, Andreas; Kazanis, Sawas Developing a virtual museum for the Stoa of Attalos Proceedings Article In: 2017 9th Int. Conf. Virtual Worlds Games Serious Appl., pp. 260–263, IEEE, 2017, ISBN: 978-1-5090-5812-9. Abstract | Links | BibTeX | Tags: 3D models, Serious games, Stoa of Attalos, Virtual Museum @inproceedings{Skamantzari2017, Serious Games applications are implemented in many scientific fields including cultural heritage. Virtual museums mainly utilise game technologies for the provision of a means for digital representation of the cultural heritage sites. Many such applications and projects were developed in recent years. In this paper, the development of an application of a virtual museum for the Stoa of Attalos in Athens is presented. The application allows the user to split the visit in two sections. The first one concerns the exhibits of the Stoa of Attalos and the second one focuses on a specialized part of the museum, a shop of the Stoa which conveys the information about the wine production and trade routes in the Eastern Mediterranean basin. The 3D models used in the application were created with automated image based reconstruction method in order to present them as realistically as possible to the virtual visitor. |
Kazanis, Sawas; Kontogianni, Georgia; Chliverou, Regina; Georgopoulos, Andreas DEVELOPING A VIRTUAL MUSEUM FOR THE ANCIENT WINE TRADE IN EASTERN MEDITERRANEAN Journal Article In: ISPRS - Int. Arch. Photogramm. Remote Sens. Spat. Inf. Sci., vol. XLII-2/W5, pp. 399–405, 2017, ISSN: 2194-9034. Abstract | Links | BibTeX | Tags: 3D models, amphora, stamped handles, Stoa of Attalos, Virtual Museum @article{Kazanis2017, Digital technologies for representing cultural heritage assets of any size are already maturing. Technological progress has greatly enhanced the art of virtual representation and, as a consequence, it is all the more appealing to the general public and especially to younger generations. The game industry has played a significant role towards this end and has led to the development of edutainment applications. The digital workflow implemented for developing such an application is presented in this paper. A virtual museum has been designed and developed, with the intention to convey the history of trade in the Eastern Mediterranean area, focusing on the Aegean Sea and five productive cities-ports, during a period of more than 500 years. Image based modeling methodology was preferred to ensure accuracy and reliability. The setup in the museum environment, the difficulties encountered and the solutions adopted are discussed, while processing of the images and the production and finishing of the 3D models are described in detail. The virtual museum and edutainment application, MEDWINET, has been designed and developed with the intention to convey the essential information of the wine production and trade routes in the Eastern Mediterranean basin. The user is able to examine the 3D models of the amphorae, while learning about their production and use for trade during the centuries. The application has been evaluated and the results are also discussed. |
2017 |
Developing a virtual museum for the Stoa of Attalos Proceedings Article In: 2017 9th Int. Conf. Virtual Worlds Games Serious Appl., pp. 260–263, IEEE, 2017, ISBN: 978-1-5090-5812-9. |
DEVELOPING A VIRTUAL MUSEUM FOR THE ANCIENT WINE TRADE IN EASTERN MEDITERRANEAN Journal Article In: ISPRS - Int. Arch. Photogramm. Remote Sens. Spat. Inf. Sci., vol. XLII-2/W5, pp. 399–405, 2017, ISSN: 2194-9034. |