2017 |
Skamantzari, Margarita; Kontogianni, Georgia; Georgopoulos, Andreas; Kazanis, Sawas Developing a virtual museum for the Stoa of Attalos Proceedings Article In: 2017 9th Int. Conf. Virtual Worlds Games Serious Appl., pp. 260–263, IEEE, 2017, ISBN: 978-1-5090-5812-9. Abstract | Links | BibTeX | Tags: 3D models, Serious games, Stoa of Attalos, Virtual Museum @inproceedings{Skamantzari2017, Serious Games applications are implemented in many scientific fields including cultural heritage. Virtual museums mainly utilise game technologies for the provision of a means for digital representation of the cultural heritage sites. Many such applications and projects were developed in recent years. In this paper, the development of an application of a virtual museum for the Stoa of Attalos in Athens is presented. The application allows the user to split the visit in two sections. The first one concerns the exhibits of the Stoa of Attalos and the second one focuses on a specialized part of the museum, a shop of the Stoa which conveys the information about the wine production and trade routes in the Eastern Mediterranean basin. The 3D models used in the application were created with automated image based reconstruction method in order to present them as realistically as possible to the virtual visitor. |
Kontogianni, Georgia; Koutsaftis, Christos; Skamantzari, Margarita; Chrysanthopoulou, Christina; Georgopoulos, Andreas Utilising 3D Realistic Models in Serious Games for Cultural Heritage Journal Article In: Int. J. Comput. Methods Herit. Sci., vol. 1, no. 2, pp. 21–46, 2017, ISSN: 2473-5345. Abstract | Links | BibTeX | Tags: 3D models, Cultural heritage, Serious games @article{Kontogianni2017c, In the cultural heritage field, many Serious Games applications have been developed whose goal is to educate players and users not particularly specialized or familiar with this field. On the other hand, 3D models of cultural heritage objects created with precise 3D modelling methods can be a very useful asset for these applications. In this paper a composite Serious Game for the Stoa of Attalos, a prominent monument in the Ancient Athens Agora, is developed and presented. 3D models are used, which were produced mainly with automated image based modelling techniques. The creation of the 3D models is described and presented along with the development of the application, which offers three options for the player. These options are: a quiz game, a 3D visual quiz and a virtual museum. The user interaction is described and, based on an evaluation questionnaire, the application is assessed by a group of people in the Cultural Heritage field. |
Georgopoulos, Andreas; Kontogianni, Georgia; Koutsaftis, Christos; Skamantzari, Margarita Serious Games at the Service of Cultural Heritage and Tourism Book Section In: Katsoni, V; Upadhya, A; Stratigea, A (Ed.): Tour. Cult. Herit. a Smart Econ., pp. 3–17, Springer, Cham, 2017. Abstract | Links | BibTeX | Tags: Cultural heritage, Serious games, Virtual museums @incollection{Georgopoulos2017b, Recent advances in contemporary technologies have greatly affected everyday life. In the field of cultural heritage, ICT (Information Communication Technologies) have enabled applications for the thorough multi-dimensional geometric documentation and consequently for the realistic visualization of monuments and artifacts. At the same time the driving force of technology is the game industry. Games and especially Serious Games can be put at the service of cultural heritage, education and tourism exploiting the aforementioned advances and especially the textured three dimensional models. They constitute an attractive platform enabling people to get acquainted with the heritage treasures and get motivated to visit the place and admire the treasures live. In this paper this technological merger is explained and three interconnected applications are presented in order to prove the concept through these implementations. They concern the development of Serious Games for an archaeological site, which aim at the trivial or more specialized information dissemination about that site, while familiarizing the prospect visitor with the environment and the monuments of the site offering the possibility of virtually visiting them. Moreover the development of a virtual museum within a game development environment is presented, which provides the possibility to learn about each exhibit, but also it offers the opportunity to the user to closely examine the exhibits through rotating their three dimensional models. All these examples use realistic models produced for documentation purposes, which convey the real impression of the monuments visualized to the user.$backslash$nKeywords: Serious Games, Cultural Heritage, Virtual Museums |
2016 |
Kontogianni, Georgia; Koutsaftis, Christos; Skamantzari, Margarita; Georgopoulos, Andreas; Chrysanthopoulou, Christina Developing and Exploiting 3D Textured Models for a Serious Game Application Proceedings Article In: 2016 8th Int. Conf. Games Virtual Worlds Serious Appl., pp. 1–4, IEEE, 2016, ISBN: 978-1-5090-2722-4. Abstract | Links | BibTeX | Tags: 3D modeling, Cultural heritage, Serious games @inproceedings{Kontogianni2016, In the field of Cultural Heritage there are many Serious Games applications. 3D models of cultural heritage objects created with 3D modelling methods preserving realism and detail can be a very useful tool for Serious Games if exploited correctly and suitably. In this paper a composite SG application is developed and presented using such realistic 3D models produced by Geomatics techniques. The construction of these 3D models is presented along with the application, which consists of three different options for the user: A virtual navigation to the site with some questions, a visit to the museum of a monument and an educational quiz game concerning the architectural reconstruction of this monument. |
2017 |
Developing a virtual museum for the Stoa of Attalos Proceedings Article In: 2017 9th Int. Conf. Virtual Worlds Games Serious Appl., pp. 260–263, IEEE, 2017, ISBN: 978-1-5090-5812-9. |
Utilising 3D Realistic Models in Serious Games for Cultural Heritage Journal Article In: Int. J. Comput. Methods Herit. Sci., vol. 1, no. 2, pp. 21–46, 2017, ISSN: 2473-5345. |
Serious Games at the Service of Cultural Heritage and Tourism Book Section In: Katsoni, V; Upadhya, A; Stratigea, A (Ed.): Tour. Cult. Herit. a Smart Econ., pp. 3–17, Springer, Cham, 2017. |
2016 |
Developing and Exploiting 3D Textured Models for a Serious Game Application Proceedings Article In: 2016 8th Int. Conf. Games Virtual Worlds Serious Appl., pp. 1–4, IEEE, 2016, ISBN: 978-1-5090-2722-4. |